Mira Bloodwater -monk
Page 1 of 1
Mira Bloodwater -monk
- Spoiler:
Name: Mira Bloodwater
Race half dragon [red] Undine
Class monk lvl 5
Alignment: LN
Type Dragon
Size: medium
Height: 5’5
Weight: 134
Hair: dark Blue
Eye: blue with flakes of red
Skin: pale blue with red spots
[initial rolls: 17, 16, 15, 14, 12, 17]
Str: 21 [+5]
Dex: 19 [4]
Con:22 [6]
Int:16 [3]
Wis: 20 [5]
Cha:14 [2]
Die type: d8
HP 61
Speed
Ground: 40ft
Climb:
Swim: 30 ft
Fly: 80ft average
Initiative dex trait
+6 4 2
Fort: +10
Ref : +8
Will: +9
Damage reduction:
Fast healing:
Spell resistance:
Immunity: sleep, Paralysis, Fire
Resist fire:
Resist cold: 5
Resist lightning:
Resist sonic:
Other: darkvision 60, low light vision, Elemental affinity [sorcerer +2 cha, claric waterdomain bonuses]
Languages: Common, aquan, elven, terran, dwarven
AC armor sheild natural dex deflection dodge insight luck monk
25 +4 +4 +6 [+1]
Touch: 25
Flatfooted: 21
Cmd: +25
Cmd flat: +26
Melee: +3
Range: +3
CMB: +10
Feats
Class features
Unarmed strike
Fuse style [2 styles active at the same time]
Ac bonus
Stunning fist [DC 10 +1/2 your character level + wis, useable 1/monk level]
Evasion
Fast movement
Maneuver training
Still mind
Ki pool magic
Purity of body
True strike [spell like ability] self only for 1 ki point [replaced slowfall]
_____ [gasseous form to replace high jump at 6th level]
Other:
hydraulic push 1/day (caster level equals the undine’s total Hit Dice.)
Breath attack [Fire] 1/day 30ft cone [The breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).] 5d6 Reflex DC 18
Traits:
Reactionary - +2 initiative checks
Anatomist - +1 to confirm critical
Weapons:
Claw: 1d4
Bite: 1d6
Unarmed 1d8 [1d10] [19-20/x2]
campeign feat:combat reflexes [aditional AoO = to dex mod]
level one: Dragon style [+2 vs stunning effects, ignore difficult terrain, can charge through squares that contain allies, deal 1-1/2x stre bonus on first unarmed strike of round]
monk one: Dragon ferocity [bonus to unarmed damage equal to half str bonus, when scoring a critical hit or successful stunning fist attempt that opponent is also shaken for a number of rounds equal to 1d4+str bonus]
monk two: dragon roar [+1 stunning fist attempt per day, spend two stunning fist attempts as a standard action to unleash a concussive roar in a 15 foot cone. Creatures caught in the cdone take my unarmed damage and become shaken for 1d4 rounds. A successful will save [Dc 10+1/2 character level+wis mod] reduces the damage by half and prevents a target from being shaken. Can spend a daily use of elemental fist to deal that damage to all caught in the cone, and that damage is not halved even on a save.]
level three: elemental fist :electricity [is treated as a monk of the four winds, number of uses equal to monk level, damage is 1d6 +1d6 at fifth level and every five levels after.]
level five: djinni style [+1 elemental fist, gain bonus electricity damage equal to wisdom bonus. Further, while using this style and having remaining elemental fist uses, gain a +2 bonus to AC against AoO. If you lose your dex bonus to AC you lose this as well.]
Necklace of natural weapons +1 2600gpv [+1 to hit and damage with unarmed, can be enchanted with melee effects that affect unarmed]
Monk’s robe Ac and unarmed damage is treated as a monk five levels higher, and one additional stunning fist attack per day 13000 gpv [unarmed= 1d10, Ac +1]
Gold: 400
Class Skills
Total skill points so far: 40
Table: Skill Summary
Skill total rank mod class Untrained Ability
Acrobatics
+19 5 +4 Y Yes Dex*
Appraise
+3 Yes Int
Bluff
+5 3 +2 Yes Cha
Climb
+5 Y Yes Str*
Craft
+3 Y Yes Int
Diplomacy
+2 Yes Cha
Disable Device
+4 No Dex*
Disguise
+4 2 +2 Yes Cha
Escape Artist
+4 Y Yes Dex*
Fly
+5 1 +4 Yes Dex*
Handle Animal
+2 No Cha
Heal
+6 1 +5 Yes Wis
Intimidate
+5 1 +2 Y Yes Cha
Knowledge (Arcana)
+5 2 +3 No Int
Knowledge (Dungeoneering)
+5 2 +3 No Int
Knowledge (Engineering)
+3 No Int
Knowledge (Geography)
+3 No Int
Knowledge (History)
+3 Y No Int
Knowledge (Local)
+3 No Int
Knowledge (Nature)
+5 2 +3 No Int
Knowledge (Nobility)
+3 No Int
Knowledge (Planes)
+5 2 +3 No Int
Knowledge (Religion)
+9 2 +3 Y No Int
Linguistics
+3 No Int
Perception
+20 5 +5 Y Yes Wis
Perform[dance]
+8 2 +2 Y Yes Cha
Profession
+5 Y No Wis
Ride
+4 Y Yes Dex*
Sense Motive
+20 5 +5 Y Yes Wis
Sleight of Hand
+4 No Dex*
Spellcraft
+3 No Int
Stealth
+19 5 +4 Y Yes Dex*
Survival
+5 Yes Wis
Swim
+5 Y Yes Str*
Use Magic Device
+2 No Cha
* Armor check penalty (ACP) applies to checks using this skill (basically, it applies to all Strength- and Dexterity-based skill checks)
Kokuou Munashii- Posts : 1
Join date : 2011-09-25
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Sat Jun 07, 2014 12:47 am by refdelce
» Malayali House Wife Sex
Sat Jun 07, 2014 12:46 am by refdelce
» Videos De Sexo Para Celular Nokia C3
Fri Jun 06, 2014 5:27 pm by refdelce
» Autoclick-1.0.7.234
Fri Jun 06, 2014 12:25 am by refdelce
» S T.A L.K E.R. Shadow Of Chernobyl
Thu May 29, 2014 4:25 am by refdelce
» Sothink Logo Maker
Wed May 28, 2014 10:46 pm by refdelce
» Microsoft Office 2012 Incl.Crack
Sat May 24, 2014 8:29 am by refdelce
» TuneUp Utilities 2012 V12.0.2120.7 Incl KeyGen
Fri May 23, 2014 11:26 pm by refdelce
» Flashplayer11 6 Install Win Pi Exe
Sat May 17, 2014 7:07 pm by refdelce